Mobsteria v1.4.1
This is our go live build - we will not detail all changes but we will do our best.
New
- The NPC shooting range has been replaced & Kill Skill removed
Weve had these mini games in the bank now for over a year and a half - Round 1 we built them with the aim of releasing them with OC2, but shelved them until now, this mini game is used to train your weapon skill - all weapon skill contributes to the amount of bullets you need to kill a target
- Heist events updated
The heist events have been updated with the other mini games we build for OCs previously - we have also adjusted the rewards and increased the frequency depending on the time of day and player population to be less 3am in the morning and 11pm at night.
- Added bodyguards & Abilities, removed Panic Room
We knew the panic room was causing some issues in the round, but we had made a decision to let it play out - not make major gameplay changes during an active game, the result is the body guards, the panic room is gone - body guards are paid helpers that grant abilities you can use on cooldown.
- Abilities
Weve added an abilities feature, it rolls in some of the existing buttons and bonuses from the game into 1 screen, we might have missed a few but our aim is the consolodate them all here. This page will show you passive, active and reactive abilities and give you information about the sources of them.
Improved
- We have reevaulated the premium status & added new elements
Premium is a huge win for us - but we still havent quiet got it at the place it needs to be, so we have made a few changes and hopefully this time, its in a better spot now that it no longer grants a second associate.
- Mob Bosses have been slightly adjusted
We have added a few more elements to the mob bosses and what is effective against them.
- The Gym/Fight Club
We have tried to make this more interesting, but also to make it a little more competitive. We will welcome all feedback on the changes - please keep an eye out for fight nights, a way to get the championship belt & earn even more money from fights
Balance
- Item changes - on going
Item changes are on going - we have too many and we have too many that are pointless, thematically out of place and just feel bad to find. We didnt have enough time to finish our item pass but we want to finish it, that means we will be continuing to write new items and replace old ones, our aim is less drops but more impactful - no one wants to get a +5 focus item. Any items you have that we decide to disable will be changed into its upgraded version in the coming days.
- Rebalanced the LP store
I think the LP was largely successful last round, it just came at the wrong time and the items it gave might have been a little over tuned compared to what was available through game play. The loyalty store will be enabled at the same time as in app purchases.
- We have made changes to drug use
Drug use within the game was barely used apart from the MOBMAS missions - so we've increased the effects and reduced the negative sides and will continue to monitor for use.
Changes
- The game will be limited to 4 open locations at launch
We will only be opening 4 locations for the initial race, another 2 will be locked behind community activity - we will monitor activity levels and make changes as required. Players will see a counter in game that shows them the progress of unlocks but please be aware we will adjust the numbers depending on initial turn out.
- Properties will be held by NPCs and must be shot for
All properties in the game including bullet factories will be held by NPCs, killing the NPC drops it just like it would killing a player. The NPC will be in the location of the property they own but please make sure you have the cash on hand to claim the property after the shot via the districts page
- Event messages in game
Previously you would get event messages in game - drugs sized in the docks, but realistically they meant nothing because they did nothing - weve updated it so that they have bigger more profound effects on drugs and the prices of them
- Game translations have been improved and expanded
The games translations were barely completed before - now we have made huge progress toward that 100% mark, we still have a lot of work to do though and it will not be perfect.