Burglary

Find a job, case it to build confidence, then break in. Success pays cash, XP and the items you found while casing.

Find a job, case it to build confidence, then break in. Success pays cash, XP and the items you found while casing.

UnlocksFrom rank 1.CostsNerve. 5 to find a job. 2 / 3 / 4 for each Case and for the Break In (easy / medium / hard).On successCash, XP and skill XP, plus 3 XP for every nerve spent on Cases. You keep the items found while casing. +1 crew influence if you are in a crew.On failure25% of the base XP. No cash or items. The job loses its confidence and loot and locks for 3 / 5 / 10 minutes.RiskJail, on failures only, once you have a wanted star. Higher than other crimes. Low confidence raises it.On deathYour skill level is kept. It is tied to your account.Improves withConfidence, skill level, Lockpick Set, crime success gear.
How it works
The Burglary page: Find Job, a job row with stars, confidence bar, Case, Break In and Drop this job123456
1Tap Find Job to line up a job. You can hold 3 jobs at once.
2Stars under the job show its difficulty: 1 easy, 2 medium, 3 hard. Harder jobs pay more.
3Tap Case to scout the job. Each Case costs nerve, adds confidence and can add an item to the job's loot.
4Watch the confidence bar. Higher confidence raises your success chance and lowers your jail chance on a failure.
5Tap Break In when you are ready. You can do this at any confidence.
6Tap Drop this job to remove a job you no longer want. You lose its confidence and loot.

A completed job shows Done and is removed the next time you tap Find Job.

The numbers
EasyMediumHard
Nerve234
Base success30–50%30–45%20–40%
Per confidence+0.5%+0.3%+0.15%
Per Case10–207–155–10
Cash
50–350
$250–750$500–1,500
Item per Case8–12%10–14%15–17%
Lockout3 min5 min10 min
Share50%35%15%
Nerve is per Case and per Break In. Per confidence is the success each confidence point adds. Per Case is the confidence one Case adds. Lockout follows a failure. Success is capped at 95% and never below 5%.
What does casing do?

Casing is the main difference from other crimes. Each Case costs the same nerve as the Break In.

  • Each Case adds confidence. It is not capped by the number of Cases, only by the maximum of 100.
  • Success chance goes up with every confidence point. At 100 confidence an easy job adds 50%, a medium job 30% and a hard job 15%.
  • Each Case rolls for an item at the job's item chance. Items go into the job's loot and are yours on success only.
  • On success you get 3 XP for every nerve spent on Cases for that job.
  • Break In does not roll for items on its own. All items come from Cases.
What happens if I fail?
  • You get 25% of the base XP. No cash or items.
  • The job drops to 0 confidence, and all of its loot is removed.
  • The job is locked for 3 minutes (easy), 5 (medium) or 10 (hard). Other jobs are not affected.
  • You can drop a locked job and use Find Job instead. This costs 5 nerve.
When can I be jailed?

Jail chance comes from your wanted level and from the job's confidence.

  • You can only be jailed on a failure.
  • With no wanted stars, you can't be jailed at all.
  • Each Break In raises your wanted level, success or failure. Casing does not.
  • Low confidence raises the jail chance. At the highest wanted level, a failed job at 0 confidence is 84% (easy), 72% (medium) or 65% (hard).
  • At 100 confidence those fall to 24%, 36% and 48%.
  • Wanted level drops over time and resets when you are jailed.
  • Speed (gym stat) reduces jail time.
How do I get better at it?
  • Skill. Each Break In gives skill XP. Each skill level adds +1% to cash and XP, and +0.1% success chance. Max skill level 100.
  • Confidence. Case a job until the bar is full to get the best success chance and the lowest jail chance.
  • Lockpick Set. Use it from Boost for +25% confidence on your next 3 Cases. You need at least one job lined up first. Only one can be active.
  • Gear and drugs. Crime success bonuses add to your success chance. Item find gear and the Legacy drop bonus add to your item chance.
Tips
  • Hard jobs gain only 0.15% success per confidence point, so full confidence helps less than on easy jobs.
  • Items only drop if your inventory has space, both when you Case and when the loot is paid out.
  • Cases give no XP on their own. The 3 XP per nerve is paid on success only.
  • You cannot Case a job at 100 confidence. Break in or drop it.