Heists
Plan a heist for cash and XP. Each attempt costs wit. Four heists unlock one after another.
Plan a heist for cash and XP. Each attempt costs wit. Four heists unlock one after another.
UnlocksFrom rank 1: Corner Store Robbery. Each other heist opens after a number of successes on the heist before it.CostsWit. 4 per attempt.On successCash within the heist's range, XP, a chance of an item, +crew influence if you are in a crew.On failure30–50% of the XP. No cash or items.RiskJail, on failures only. The chance comes from your wanted level and is higher on harder heists.On deathYour heist progress belongs to your character and is lost if it dies.Improves withCrime success gear, drugs, Legacy heist bonus.
How it works
1234
12341Open Heist. Pick a heist. Success is your chance on it.
2Tap Go. The button shows the wit cost.
3Use − and + to run several attempts. Max uses all your wit, up to 100 attempts. A run stops if you are jailed.
4Successes count towards unlocking the next heist, shown on the locked card.
When a heist event is live, it appears above the list. See the last section.
The heists
Success shown is the base. Gear, drugs and the Legacy bonus add to it, up to 95%, never below 5%. Bank Vault Heist needs 50 successes on Corner Store Robbery. Museum Artifact Theft needs 150 on Bank Vault Heist. Penthouse Safe needs 250 on Museum Artifact Theft.
| Heist | Success | Cash | Item chance |
|---|---|---|---|
| Corner Store Robbery | 80% | $50–200 | 6% |
| Bank Vault Heist | 75% |
00–350 | 8% |
| Museum Artifact Theft | 70% | $200–500 | 11% |
| Penthouse Safe | 65% | $300–750 | 13% |
When can I be jailed?
Jail chance comes from your wanted level, not from the card.
- You can only be jailed on a failure.
- With no wanted stars you cannot be jailed.
- Every attempt adds 3 wanted points, success or failure.
- At the top wanted level the chance is 12% on the first two heists, 19.2% on Museum Artifact Theft and 26.4% on Penthouse Safe.
- The Jail figure on a card is the heist's base rating. It is not your chance.
What is a heist event?
A timed event runs in one city, played as a mini-game.
- You must be in the event city. Travel there first.
- Each player gets 3 runs, one at a time.
- Runs take from a shared pool of cash, XP, points and bullets. When the pool is empty, the event ends.
- Event runs do not use wit and cannot jail you.
Tips
- Harder heists pay more and unlock only after many successes on the one before.
- Failed attempts give some XP, so a run of failures still ranks you up.
- Wait for wanted to drop before a long run. Jail chance is zero below the first star.