Shoplifting

Pick one of five stores and attempt it. Success pays cash and XP. Each attempt raises that store's heat, which lowers your success chance there.

Pick one of five stores and attempt it. Success pays cash and XP. Each attempt raises that store's heat, which lowers your success chance there.

UnlocksFrom rank 1. Each store opens at a Shoplifting skill level: 1, 5, 10, 20 and 35.CostsNerve. 2 / 3 / 4 / 5 / 6 per attempt, by store. No cooldown and no search cost.On successCash, XP and skill XP. 8–12% chance of an item, by store. +1 crew influence if you are in a crew.On failure25% of the XP. No cash or items.RiskHeat lowers your success chance at that store. Jail is possible on failures only, once you have a wanted star.On deathYour skill level is kept. It is tied to your account.Improves withSkill level, Balaclava, crime success gear, waiting for heat to fall.
How it works
The Shoplifting page: the store list with heat bars, the Attempt button, locked stores and Boost12345
1Open Shoplifting. The Stores lists five stores. Locked stores show the Skill level they need.
2Check the heat bar under the store name. The +number is the heat your next attempt adds.
3Tap Attempt. The button shows the nerve cost. A store has no limit on attempts.
4Every attempt, success or failure, adds heat to that store. More heat means a lower success chance.
5Optional: tap Boost to use a Balaclava. It stops heat rising for your next 2 attempts.

Heat falls 5% per minute at every store you leave alone. Rotate between stores while one cools.

The numbers
StoreNerveCashHeat
Quick Stop2$70–285+8
Med Plus Pharmacy3
00–300
+8.8
Tech Zone4
75–355
+9.6
Diamond District5
95–325
+12
Prestige Fashion6$270–500+16
Stores unlock at Shoplifting skill 1, 5, 10, 20 and 35, in this order. Heat is what each attempt adds, capped at 100. Item chance is 8% to 12%, rising by store.
Heat and success chance
Heat02040608094+
Base success80%63%46%29%12%0%
Base success chance before your skill level and gear. Bonuses cannot lift you past 1.5 times this figure.
When can I be jailed?

Jail chance comes from your wanted level. Store heat has no jail chance of its own.

  • You can only be jailed on a failure.
  • With no wanted stars, you can't be jailed at all.
  • Every attempt raises your wanted level, success or failure. The higher it is, the higher the jail chance on a failure, up to 12%.
  • Wanted level drops over time and resets when you are jailed.
  • Speed (gym stat) reduces jail time.
How do I get better at it?
  • Skill. Every attempt gives skill XP. Each skill level adds +1% bonus to cash and XP, and +0.05% success chance. Max skill level 100. Skill also unlocks bigger stores.
  • Balaclava. Use it from Boost. Heat stops rising for your next 2 attempts, at any store. Only one boost can be active.
  • Heat. Heat falls 5 per minute. A store at 40 heat is back to 0 in 8 minutes.
  • Gear and drugs. Crime success bonuses add to your success chance. Item find gear and the Legacy drop bonus add to your item chance.
Tips
  • Heat is tracked per store. A hot store does not affect the others.
  • Failures still give 25% of the XP, and still add heat.
  • Gear cannot save a hot store. Bonuses cannot raise your chance past 1.5 times the heat base, so wait for it to cool.
  • Items need free inventory space. With a full inventory, no items drop.