Mob Bosses
Spend charges to attack a boss in three rounds. Defeating your own boss pays cash, experience and items. A world boss pays by damage rank.
Spend charges to attack a boss in three rounds. Defeating your own boss pays cash, experience and items. A world boss pays by damage rank.
UnlocksNone.Costs1 charge per attack. The Solo Boss gives you 1 charge every 4 hours while you have fewer than 4. A world boss gives every player 4 charges when it appears.On successSolo: defeating the boss pays cash, experience and items. World: your damage rank at the next roll sets the items and experience you get.On failureNothing is lost. A boss with HP left keeps that HP and you can attack again.RiskOn a round the boss's stat beats your attack, you do half damage and he hits you for 5–15 health. He never takes you below 10% of your max health.On deathCharges and lifetime damage are tied to your account and are kept. Solo ladder progress is tied to your character, so a new character starts at level 1.Improves withGym stats, a melee weapon, and picking attacks that beat the boss's stat each round.
How do I attack a boss?
1234
12341Check Charges. Each attack uses 1 charge. The meter has one cell per charge.
2Read the tell under How (boss name) fights. Each round shows two stats and the chance he leans on each.
3Tap Choose an attack in each round. Each attack can be used once. Then tap Attack.
4Check Defeating (boss name) for the cash, rank progress and items you get if he goes down.
The result screen shows damage per round, the boss's remaining HP and your health.
How does the tell decide my damage?
Each round he leans on one of two stats. The game rolls which one when your attack lands.
- Your attack beats his stat: 1.5× damage.
- His stat beats your attack: half damage, and he hits you for 5–15 health.
- Neither: normal damage.
- Each hit also rolls ±10% on the Solo Boss and ±20% on a world boss.
Which attack beats which stat?
Attack damage is your first stat ×3 plus your second stat ×1.5, plus a bonus from your equipped melee weapon.
| Attack | Uses | Beats | Loses to |
|---|---|---|---|
| Devastating Blow | Strength, Health | Endurance | Speed |
| Lightning Strike | Speed, Stamina | Strength | Defence |
| Enduring Assault | Endurance, Health | Stamina | Strength |
| Defensive Counter | Defence, Speed | Health | Endurance |
| Relentless Barrage | Stamina, Strength | Defence | Health |
| Vital Strike | Health, Defence | Speed | Stamina |
How does the Solo Boss ladder work?
- You fight six bosses in a fixed order: Health, Stamina, Strength, Speed, Endurance, Defence.
- After the sixth boss, the ladder level goes up by 1 and the cycle starts again.
- The next boss spawns as soon as you defeat the current one.
- Damage you deal stays on the boss. There is no timer.
What do solo bosses have and pay?
Every defeat also pays experience as a % of your rank and 1 Mob Boss Bounty 1 (Bounty 2 from level 10). It adds 2 random picks from Street Iron, Leather Wrapping and Precision Parts.
| Level | Boss HP | Cash | Materials per pick |
|---|---|---|---|
| 1 | 300 | $250,000 | 1 |
| 5 | 1,596 | $437,251 | 2 |
| 10 | 5,818 | $879,469 | 4 |
| 15 | 22,135 |
,768,926 | 5 |
How does the world boss work?
- A roll at 00:10 UTC each day gives a 20% chance a world boss appears.
- The boss's stat depends on the day: Monday Health, Tuesday Stamina, Wednesday Strength, Thursday Speed, Friday Endurance, Saturday Defence. Sunday is random.
- He stays until the next roll at 00:10 UTC, whether he is down or not.
- Everyone gets 4 world charges when he appears. They are never refilled.
- Your place is your total damage compared with other players. Items and experience are paid by in-game mail after the next roll.
- If the boss reaches 0 HP before the roll, item rewards are ×2 and experience is ×1.5 for everyone with damage on him.
What does a world boss place pay?
Every place also pays experience. It falls with each place down to a floor, which 11th and below all get.
| Place | Items |
|---|---|
| 1st | 3× Mob Boss Bounty 1, 3× War Chest (Large) |
| 2nd | 3× Mob Boss Bounty 1, 2× War Chest (Large) |
| 3rd | 2× Mob Boss Bounty 1, 1× War Chest (Large) |
| 4th–10th | 1× Mob Boss Bounty 1, 1× Supply Cache (Medium) |
| 11th and below | 1× Supply Cache (Medium), 1× Contraband Stash (Small) |
What about the mission boss?
The HEATWAVE mission has a boss fight against Dante Caruso. It uses the same rounds, attacks and damage rules, and it spends your Solo Boss charges.
Tips
- Each attack can only be used once per fight, so the attack that beats his stat can only go in one round.
- The tell is fixed per boss. Frankie "Ghoststep" DeLuca leans on each of his two stats 50% of the time in every round.
- Solo charges stop refilling at 4, so spend them before you are at the cap.
- World charges are never refilled, so use all 4 before the next roll.