Operations

Operations are goals that track what you already do. Daily Jobs reset every day. Contracts and Syndicate goals have no deadline. Each goal pays a reward, and a full clear pays a bonus.

Operations are goals that track what you already do. Daily Jobs reset every day. Contracts and Syndicate goals have no deadline. Each goal pays a reward, and a full clear pays a bonus.

UnlocksFrom the start. Open Home, then the Operations tab.CostsNone. Goals count the actions you do anyway.On successEach completed goal has its own reward, and each set has a bonus for finishing every goal.On failureNone. Nothing is lost if you miss a day.RiskNone.On deathProgress belongs to your account and is kept. You need a living character to claim. Rewards wait until you have one.Improves withNothing. Do the actions the goals name.
How it works
The Operations tab: the Daily Jobs, Contracts and Syndicate tabs, the Daily Completion Bonus, a Claim button, a Go button and a city-locked job12345
1Pick a tab: Daily Jobs, Contracts or Syndicate.
2The bonus card shows how many goals you have finished, such as 1/7, and what the full clear pays.
3When a goal reaches its target, tap Claim to collect its reward.
4Tap Go to open the page where you do the goal. Travel shows when the goal is in another city.
5A goal tagged "Only counts in" a city counts only when you do the action there.

Finish all 7 Daily Jobs to open the Daily Completion Bonus, then tap Claim on it.

How do Daily Jobs work?
  • You get 7 Daily Jobs a day: 5 fixed and 2 that rotate.
  • The 2 rotating jobs change each day and are the same for every player.
  • Daily Jobs reset at midnight server time. The tab shows the time left.
  • Progress counts when you do the action. Finishing every job opens the bonus, even before you claim the individual rewards.
  • Crime, GTA and heist jobs can be tied to one city. Some days they count in any city.
The Daily Jobs
JobTargetType
Vote for Mobsteria1 voteFixed
Work the streets10 crimesFixed
Boost some cars5 GTAsFixed
Pull a job5 heistsFixed
Run an organised crime1 organised crimeFixed
Earn your keep$50,000 earnedRotating
Try your luck3 casino winsRotating
Step into the ring1 fightRotating
Take a shot at the boss1 mob boss attackRotating
Open a pack1 packRotating
Cook something up1 workshop craftRotating
Make a deal1 drug tradeRotating
Make it disappear1 car crushedRotating
Lay low elsewhere1 travelRotating
Hit the gym50 energy spent trainingRotating
Pull some jobs3 criminal jobsRotating
The 2 rotating jobs are drawn from the rotating list each day. Casino jobs count wins.
What do Daily Jobs pay?

Each job pays its own mix. The ones in the list are:

  • Cash: $2,000–$8,000, or $3,000–$9,000 for some jobs.
  • XP, shown as rank progress.
  • Instant nerve, focus or wit: 20 to 40 on most jobs.
  • Other: 100 bullets, 40 energy, 10 Points (Bound), a Vote Chip.
  • Daily Completion Bonus: 50 nerve, 50 focus, 50 wit,
    5,000–$40,000, XP, 3 Loyalty Points and 1 Scrap Metal.
What are Contracts and Syndicate goals?

Both are sets with no deadline. Complete every goal in the set, claim the chest, and a new set starts.

  • Contracts: clear your Daily Jobs 5 times, plus the goals in the table below.
  • Syndicate: clear your Daily Jobs 30 times, plus the goals in the table below.
  • Every full clear of the Daily Jobs counts towards both sets.
  • Progress counts from when the set starts.
The Contract and Syndicate goals
GoalContractSyndicate
Clear your Daily Jobs5 times30 times
Commit crimes150600
Boost cars50200
Pull heists40150
Earn money$2,000,000
5,000,000
Fight15 times50 times
Open collectable packs5—
Spend energy training5002,500
Complete smuggling operations1040
Complete jobs25100
Run organised crimes—40
Attack mob bosses—25 times
Craft items in the workshop—50
A dash means the set has no such goal.
What do the chests pay?

Each goal in a set pays cash and XP, plus one extra. The chest pays when every goal is done.

  • Contract goals: $40,000–
    20,000 and XP, plus nerve, focus, wit, energy, bullets, Points (Bound), a pack or an item. The earn goal pays $60,000–
    40,000 and 20 Points (Bound).
  • Contract Chest: 50 Points (Bound), $200,000–$500,000, XP, 2 Standard Packs and 50 Reputation.
  • Syndicate goals: $250,000–$600,000 and XP, plus an item, pack, bullets, energy or mob boss charges.
  • Syndicate Vault: 100 Points and XP every time. The rest rotates each set, in 3 variants.
  • Variant 1:
    ,500,000, 2 Standard Packs, Speedball Blend and a Widowmaker.
  • Variant 2:
    ,500,000, 5 mob boss charges, 2 Standard Packs and an Attache Case.
  • Variant 3:
    ,000,000, 20 permanent max nerve, focus and wit, and 2 Standard Packs.
What is the streak?
  • The streak counts days in a row that you clear every Daily Job.
  • It continues if your last full clear was today or yesterday. Miss a day and it reads 0.
  • The streak is a record. It has no reward of its own.
Tips
  • Rewards wait for you. You can claim them later, but you need a living character.
  • You can finish Daily Jobs in any order.
  • A city-tagged job does not count if you do the action in another city.