What you keep on death
Anything tied to your account survives death. Anything tied to your character does not. Some account data is reduced.
Anything tied to your account survives death. Anything tied to your character does not. Some account data is reduced.
UnlocksApplies to every character.CostsNothing to pay. Death ends the character.On successNone.On failureNone.RiskA killer can loot cash and items from the body.On deathAccount progress is kept. Character progress is lost. See the tables below.Improves withGear with Persists death. Clean Getaway. The safehouse.
What do I keep?
Kept
| What | Detail |
|---|---|
| Crime skills | Break Into Cars, Shoplifting, Pickpocketing, Burglary and Piracy levels |
| Legacy | Legacy XP and points. Talents are reset and the points are refunded |
| Premium | Your status and its bonuses |
| Points | Open Grand Exchange orders are cancelled and refunded |
| Safehouse | The safehouse and everything stored in it |
| Empire | Your whole empire |
| Organised crime mastery | Role mastery. OC charges are lost |
| Workshop mastery | Item and blueprint mastery |
| Associates | Moved to your new character. Banked AFK time and tasks are cleared |
| Stickers and banners | A killer can steal one blood-stained sticker |
| Gear with Persists death | Returns unequipped. Gear with charges loses one charge each death |
| Account-bound items | Currencies and tickets that are bound to your account |
| Character name | You can reuse it. The old record is renamed |
Reduced
| What | Result |
|---|---|
| Gym stats | 90% of each stat carries over automatically |
| Stored XP | 15% of your XP goes into storage. Withdraw it from the inventory |
| Weapon skill | 15% lost on every weapon |
| Property vault | The property is dropped. 20% of the vault is left in it |
| Crew | If you lead it, the next in line takes over. With no successor it disbands. Only its creator can restore it, at a cost |
Lost
| What |
|---|
| Rank and XP progress |
| Cash on hand and bullets |
| Inventory items, except those listed above |
| Equipment without Persists death |
| Garage cars |
| Bust skill, OC charges and active missions |
What can a killer take?
- A killer with weapon mastery can loot 10–25% of your cash and up to 2 items.
- The killer also gains 10% of your XP.
- Clean Getaway keeps your sticker. It spends a charge automatically.
What happens when I start again?
- A new character gets 6 days of protection. Your first character gets 15 days.
- Open the inventory to withdraw stored XP.
Tips
- Keep valuables in the safehouse. They survive death.
- Spend cash before a fight you might lose. It is lost on death.
- Stored XP has a cap. Withdraw it before the next death.