Wanted level and jail

Every attempt raises your wanted level. The higher it is, the more likely a failure jails you. Being jailed resets it to 0.

Every attempt raises your wanted level. The higher it is, the more likely a failure jails you. Being jailed resets it to 0.

UnlocksAutomatic. Jail risk starts at 1 star (25 wanted points).CostsTime. Most pages are closed while you are jailed. Jail jobs cost 2–4 nerve and the yard costs energy.On successYou are not jailed. Your wanted level still rises.On failureA jail roll based on your wanted level. If you are jailed, your wanted level resets to 0.RiskUp to 12% on a plain failure at 5 stars. Higher for harder targets, heists and piracy.On deathA new character starts with 0 wanted and no sentence.Improves withSpeed shortens sentences. Defence lowers the risk of being caught busting. Bust rank raises your chance of freeing others.
How do I break someone out?
The Jail page: the Yard tab, your bust rank, and the If caught odds and sentence123
1Open Jail and stay on the Yard tab. Each inmate shows the time left and your chance of freeing them.
2Your bust rank is above the list. Your base chance is 10%, plus a bonus for each rank. The top rank reaches 33%.
3If caught shows the chance that a failed attempt jails you, and how many minutes you would serve.

Tap Break out on an inmate. You cannot break anyone out while you are jailed.

What happens when a break-out fails?

A failure has two outcomes.

  • Caught: a 30% chance. You are jailed and your wanted level resets.
  • Bottled it: otherwise nothing happens. You wait 7 seconds before trying again.
  • Your Defence stat lowers the chance of being caught, by up to 60%.
  • Success frees the inmate and gives bust skill XP. Higher bust ranks add an item chance.
What is a wanted level?

Wanted points build as you play. Stars show how many thresholds you have passed. Below 1 star you cannot be jailed.

Stars and jail chance
StarsWanted pointsJail chance on a failure
1250%
2601.65%
31104%
41807.29%
528012%
Chance between stars rises in a straight line. These figures are for Break Into Cars and Shoplifting. Other activities multiply them.
How does my wanted level go up?

Every attempt adds points, success or failure.

Wanted points per attempt
ActivityPoints
Break Into Cars, Pickpocketing, Burglary, Piracy1.5
Shoplifting1.5
Car theft (GTA)2
Heist3
Drug smuggling run3
Organised crime, per participant4
How does it go down?
  • It decays over time. Every 15 minutes you lose a share, and the amount halves every 6 hours.
  • Anything under 0.05 points drops to 0.
  • Being jailed resets it to 0. That includes a failed break-out.
When am I jailed?

Only on a failure. The jail chance is your wanted chance multiplied by the activity.

  • Break Into Cars and Shoplifting use no multiplier.
  • Car theft multiplies the chance by 1.2.
  • Pickpocketing multiplies it by 2 (easy), 4 (medium) or 7 (hard).
  • A piracy sale that is caught multiplies it by 10.
  • Burglary and heists use their own multipliers. They are higher than a plain crime.
  • A failed organised crime always jails every participant.
  • Evade-jail effects and jail-bust accessories can cancel a jail roll on crimes, car theft, heists and smuggling.
How long is a sentence?
ActivitySeconds
Crime45–90
Car theft67.5–90
Heist45–112.5
Drug smuggling90–135
Organised crime180–195
Failed break-out105–180
Speed (gym stat) cuts each sentence by 0.25% per level, up to 25%. No sentence is shorter than 10 seconds.
What can I do while jailed?

Most pages close, including crimes, car theft, heists, travel and the gym. These stay open.

  • Wait. The clock on the Jail page shows your time left.
  • The yard. Train a gym stat for energy. Gains are x1.15. There is a 20% chance of an incident that can raise your custody level.
  • Jail jobs. Spend nerve for XP and a chance of items. See the table below.
  • An escape item. Diddys Baby Oil ends your sentence at once.
What is custody?

Custody has 5 levels: Open, Low, Close, High and Solitary. A failed jail job or a yard incident can raise it one level. Defence can talk it down.

  • Custody falls one level every 20 seconds on its own.
  • A higher level closes jobs. At Solitary the yard and every job are closed.
Jail jobs
JobNerveBase successOpen up to
Commissary run255%High
Work the line250%High
Toss a cell345%High
Rush the cart340%Low
Staff lockers430%Open
Speed adds 0.15% per level, up to 20%. Each item roll has a 13% chance. A failure raises custody 35% of the time.
Tips
  • Being jailed clears your wanted level, so a sentence also resets your risk.
  • You can only be jailed on a failure. Successes never jail you, but they still add wanted points.
  • Keep below 1 star (25 points) and no crime can jail you.
  • Defence helps twice: it lowers the chance of being caught busting and of custody rising.